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Chapter 14: Page 19

December 19th, 2011, 11:00 am

I Say...

Hazumirein says,

Annnd it looks like we're finally getting out of this library. Yayyyy. Also, Riza's apparently done being mad for the moment, so that's good.

If you hadn't noticed, I've been playing around with the way I draw faces a lot lately. My style can't seem to decide on what it wants to look like. Really, I think I'm just trying to differentiate the characters more. Like, here, I was really trying to make Xan look younger, since I've always sort of failed at that. It's a process :P

Anyway, Question of the Update: Going with last week's movie themed question (which no one really answered anyway, but oh well), if DC were ever going to be made into a live action something-or-other (movie, TV series, whatever), who might you cast to play who? I guess in the case of like, Luna, you'd need a voice more than anything, since she'd probably be CGI'd, but most of the characters are human-looking enough for actors/actresses. But yeah, can you think of anyone that might be good to play Riza/Dae/Xan/Nirako/anyone else?

I may or may not give you my picks next update. But regardless, I'll see you Thursday.

And You Say...

Captain Ghost says,

I've not a clue about this week's question, I don't watch near enough movies and don't follow actors at all ^^;;

... I just tried to pull Monty's pose in the fourth panel and.. it's... incredible painful ;__; I can't do it.

Lookin' good as usual though, keep up the great work :3 as to the faces, I say experiment away! ~

Hazu (hates her laptop) (Guest) says,

@Captain Ghost: ...I actually had to try that pose myself to realize how difficult it is. Whoops. Thanks for pointing that out XD

LordSeth (Guest) says,

Wow yeah, it'd be a lot easier if his hand was going the other way. I guess he does more than read books all day!

Darkhog says,

Why CGI Luna?

I think we could just use a full-body costume (like those in original Planet of the Apes - "apes" there were real actors in costumes, probably in most sequels too).

Anyway, I'll probably play Dae or Monty (I'm kinda similar to both except pointy ears)

Hazu (hates her laptop) (Guest) says,

@Darkhog: I think the apes have a much more humanoid body structure than Luna does. I imagine her legs would cause a problem with a costume. Could be made to work, I guess, just sounds like more trouble than it'd be worth.

I could see that motion capture thing working though. Like where they film someone in that funny suit with all the sensor dots and use it as a skeleton to animate a 3D model.

Darkhog says,

You'd be suprised...

...what guys at (un)Hollywood can pull off w/out using CGI. Also her feet or nose can be done by adding some wool inside of costume.

Also for CGI problem is not movement but proper lighting/texturing so model won't look out of place in movie (it wouldn't if whole thing would be cgi either 2d or 3d - like cartoons but for normal movie it is). Better is to use costumes/animatronic (dunno if term is right) models.

Hazu (hates her laptop) (Guest) says,

@Darkhog: Alright, I'll give you that one. I think closeups and scenes where she wasn't doing much other than walking around could be done with a costume or an animatronic model. Probably more animatronic though. I just don't see how you could get her face to move right and create expressions with a non-robotic costume. The nose is too big; the person in the costume wouldn't be able to move it.

And I still think action scenes (like, where she's fighting Lunos) would need CG. I can't see being able to have someone jump through trees and stuff and do all the fighting and have it look realistic if it were just a person in a costume.

Also, maybe it's just the former game design student in me talking, but I think you're underestimating how realistic they can make 3D models these days :P

Darkhog says,

No, I don't underestimate how realistic 3D models are possible. I watched Avatar, y'know. And I not talking about anime. But CG (at least realistic one) requires renderfarms which costs much more $$$ than making animatronic models/hiring parkour specialists to do tricks in costume. Plus you also need to pay graphic guy if you're going on CG.

Granted - small scenes can be done using CG but if you want to use CG for ALL fighting scenes, you'll have to get several zeroes in movie budget (unless it's cartoon/anime - doesn't matter if 3d or old fashioned 2d)

Hazumirein says,

@Darkhog: I wasn't really putting a pricetag on this, haha, it's just speculation about what could work.

And when it comes down to it DC doesn't have THAT many fight scenes, so I don't see it being a big issue to animate those :P

Honestly, if I had a choice in the matter I'd rather see DC as a 2D animated series than anything else; it's not really designed to work as live action to begin with. We're just having fun with the QotU, haha.

Comments, anyone?